Proj files incl.| 690
digitaltutors.com/09/training.php?cid=5&pid=429
In this
Lessons
1. Introduction and project overview
2. What is Camera Projection?
3. Taking Photos for Camera Projection and common issues
4. Finding the actual Focal Length and setting it in Maya
5. Adding our image plane for initial camera match moving
6. Matching the first
7. Creating a basic camera rig to rotate around our point
8. Rotating our camera to match our rotation to our building
9. Creating our projection shader
10. Using perspective tricks to model the rest of the building
11. Modifying our channel box to accuratly control scaling
12. Animating our new camera movement
13. Creating background buildings
14. Maintaining the horizon line by duplication our projection
15. Creating a sky dome that matches our background photo
16. Creating a preview render of our animation
17. Marking reflective areas using geometry and rendering
18. Adding reflective areas to add realism to our building
19. Creating new geometry and images for our reflections
20.
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